Position Overview
Voodoo, a leading mobile game publisher, is looking for a Technical Artist to join our Live games studio, working on Hole.io . This role bridges art and engineering, optimizing workflows and enhancing visual quality across mobile platforms.
Location & Remote
This position is fully remote or Barcelona-based.
Team
Our Live games team supports internal and external studios worldwide, focusing on delivering higher engagement on our existing and successful games.
Responsibilities
- Optimize game assets, shaders, and rendering pipelines for smooth performance on mobile devices.
- Develop tools and scripts in Unity to streamline the workflow for artists and developers.
- Work closely with game designers, artists, and developers to bring creative visions to life while maintaining technical efficiency.
- Implement VFX, shaders, and lighting techniques to enhance the game’s visual appeal.
- Ensure asset optimization (compression, polygon count, texture sizes) and optimal import into Unity without sacrificing quality.
- Debug and troubleshoot graphical and performance issues on different mobile devices.
- Stay up to date with the latest trends and best practices in mobile game art and Unity development.
Qualifications
5+ years as a Technical Artist in the mobile gaming industry.Strong Unity expertise, including shader development (Shader Graph / HLSL), particle systems, and rendering optimization.Proficiency in C# scripting for automating processes and enhancing tools.Understanding of mobile game constraints (performance, memory, draw calls, batching).Experience with lighting, VFX, post-processing, and GPU profiling.Knowledge of 3D modeling and texturing workflows (Blender, Maya, Photoshop, Substance).Ability to debug and optimize art assets and rendering issues.Benefits
Competitive salary and other benefits according to the country you reside.
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