Contract
Working hours
Full Time
Work site
Hybrid
Technical Artist - Unreal Engine 5
For our office in Mallorca, Spain we are looking for an Unreal Engine 5 Technical Artist to join our dynamic team. The ideal candidate will have a solid background in creating, implementing and optimizing shaders, materials, VFX, lighting, and performance.
Who we are :
We are StickyLock - a passionate international studio creating innovative digital experiences. Established to develop and publish unique cutting-edge experiences that evolve around the ever-growing and evolving entertainment industry. Our offices are in the Netherlands and Spain. We are currently developing golf games.
What will you bring with you :
Knowledge in the following areas in game development :
- Modelling & Texturing
- Scripting / Tools Development
- Lighting
- Shaders (GLSL / HLSL)
- VFX
- Rendering & Post Processing
- Rigging and Animation
- Strong understanding of Graphic Rendering Pipeline for next-gen technologies
- Background in 3D development software (e.g. 3DS Max, Maya, Blender)
- Experience working with Unreal 5 Engine
- Experience working with Source Control (Git, Perforce, Mercurial)
- Strong Technical Background on the Art Production Process and Workflows
- Programming Knowledge (C++, C#, Python, Maxscript) with strong Data Structures
- Proven working experience (3+ years) as a technical artist
- Understanding of project applications, preferably Jira
- Proficiency in written and spoken English
- Excellent time management, organizational and prioritization skills
- A good mood every day
Who are you :
A true self-starter with the ability to work independently and take initiativeA highly self-motivated and positive communicator with strong work ethicsAn excellent and flexible problem solver with an eye for detailExperience in collaboration between artists and programmers, on and off siteOpen to giving and receiving feedback.Desired requirements
What makes you stand out :
Affinity with technology and / or golfExperienced in working in an internationally operating organization.Duties
What will you be doing :
Setting up and maintaining production pipelines and workflowDevelop tools that will be used by the artists to improve and assist their work in productionWork with our artists and programmers to ensure that all the assets meet the technical requirementsGatekeeper of Tech Art constraints, pushing for top quality visualsCreate materials, shaders, and VFXManage lighting and post-processingMaintain performance and handling rendering optimization.What do we offer :
An exciting role, within an international growing company, plus :
A good salary according to experienceAn innovative, international and fast-growing environmentState of the art facilities and team building activitiesA pleasant, informal working atmosphereRelocation packWork in Mallorca, one of the best places to live in the world (remote is optional).#J-18808-Ljbffr