Overview Senior Game Designer - Survival Game : We are seeking a highly experienced and passionate Senior Game Designer to join our team. The ideal candidate will have a strong background in developing engaging open-world or battle royale experiences, specifically in the context of Rust-like survival games on console or PC. You will be responsible for designing, implementing, and iterating on core gameplay features, level layouts, and mission structures that enhance player immersion and retention. This is a fully remote position with no time zone preference.
Responsibilities Design and prototype compelling large-scale open-world maps and survival game content, including NPC systems (enemies, wildlife), landmark design layout & integration, lootable content, and resource implementation & balancing
Be directly hands-on in prototyping, tuning, and implementing survival systems (NPC AI, loot economy, resource balance, landmark logic)
Collaborate with cross-functional teams (art, engineering, audio, QA) to ensure design vision is realized
Create detailed design documentation, including GDDs, flowcharts, and wireframes
Iterate on designs based on playtesting feedback, data analysis, and market trends
Champion player experience and ensure a high level of polish and quality
Mentor junior designers and contribute to a positive and collaborative team environment
Report to the Lead Game Designer and work closely with the Creative Director on the vision of the game
Qualifications 5+ years of experience in game design, with a focus on survival, open-world, or battle royale genres
Proven track record of shipping successful titles on console or PC
Expertise in level design, system design, and content creation tools
Proficiency in Unreal Engine, specifically for creating large map content
Strong understanding of player psychology, emergent gameplay, and monetization strategies
Excellent communication, presentation, and interpersonal skills in English
Ability to work effectively in a fast-paced, iterative development environment
Bonus Points Experience with blueprint scripting or C++
Knowledge of animation systems
Proficiency with procedural systems like PCG
Location 100% remote
Benefits 21 days of holidays / year + local bank holidays
Sick days
Budget for training / courses
Budget towards purchasing work equipment such as laptops
Monthly salary is paid in stable coins (USDC)
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Senior Game Designer • Madrid, Madrid, SPAIN