Superpowers
you have are
- High-poly sculpt in Zbrush;
- SubD modeling in Max / Maya;
- Character topology for animation;
- Strong knowledge of anatomy;
- Ability to create UV mapping and texture baking (normal, AO, etc.);
- Texturing in Substance Painter and / or hand-painted texturing;
- Good understanding of modern pipelines and requirements for stylized character creation;
- Ability to follow and correctly interpret / improve the concept idea;
- Relevant portfolio with examples of works in the corresponding direction;
- Teamwork skills.
You’re a rockstar
if you have
Work experience with game engines;Drawing skills;Good understanding of the rigging and animation process;Intermediate English level and above.As a part of Room 8 studio, you will
Create high-poly and low-poly models of stylized characters for games on the given concepts;Create optimal UV mapping and texture baking (normal, AO, etc.);Work with stylized texturing.Get even more!
competitive financial reward (yes, we are fair enough);challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses);health insurance, paid vacation and sick leave;culture of diversity & inclusion to unite the most outstanding talents;community of people who understand your game passion.Together we will bring games to the next level. Exactly with you.
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