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We are looking for a Mid–Senior Gameplay Programmer to join our Riyadh studio.
In this role, you will design and build core gameplay systems, mechanics, and tools, working closely with designers and artists to bring ideas to life quickly and iteratively.
You’ll play a key role in shaping prototypes into solid, scalable gameplay experiences.
Responsibilities:
- Develop, test, and optimize gameplay systems using Unity (C#)
- Implement core mechanics, controls, physics, and AI behaviors
- Collaborate closely with designers to rapidly iterate on gameplay prototypes
- Write clean, modular, and maintainable code
- Debug, profile, and optimize performance across systems
- Work cross-functionally with artists, designers, and other engineers to deliver high-quality features
- Contribute ideas and improvements to gameplay and technical solutions
- Stay up to date with modern game development practices and tools
What We Care About:
- Strong ownership of your work and ability to deliver end-to-end
- Writing clean, scalable, and maintainable code
- Ability to turn ideas into working gameplay quickly
- Solid problem-solving skills and a practical, execution-focused mindset
- Collaboration, being able to work closely with designers and other team members
- Real, hands-on experience, shipped games, prototypes, or meaningful systems
Bonus points for:
- GitHub, portfolio, or demos showcasing your work
- Experience working in fast-paced prototyping xcskxlj environments
Qualifications:
- 3+ years of experience in mobile game development (Unity required)
- Strong proficiency in C# and Unity
- At least one shipped title or strong prototype experience
- Solid understanding of game architecture and systems design
- Ability to work independently and take initiative
- Comfortable working in a fast-paced, iterative environment
- Strong communication and collaboration skills
- Ability to adapt quickly to feedback and changing priorities