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Realistic 3D Characters Team Lead

Realistic 3D Characters Team Lead

Room 8 Studiomurcia, España
Hace más de 30 días
Descripción del trabajo
  • Proven experience as a Project Lead or Team Lead within a Realistic 3D Character Art team in a game development environment;
  • Ability to manage and review the quality of the team’s output, ensuring it meets artistic and technical standards;
  • Skills in mentoring, guiding, and resolving artistic and technical challenges within the team, as well as providing clear, constructive feedback;
  • A refined artistic eye and commitment to high-quality visual standards;
  • Comprehensive industry knowledge of current pipelines, tools, and trends;
  • Strong expertise in full-cycle character creation, including high-poly sculpting (ZBrush), SubD modeling (3ds Max / Maya), topology for animation, cloth simulation (Marvelous Designer), anatomy, UV mapping, texture baking, and texturing (Substance Painter);
  • Upper-Intermediate+ English level (written and spoken) for seamless collaboration and documentation;
  • if you have

    • Experience with game engines (Unreal 4 / 5, Unity, etc.);
    • Proven ability to create creatures;
    • Understanding of rigging and animation pipelines;
    • Strong foundational drawing skills.
    • As a part of Room 8

      studio, you will

    • Develop 3D Realistic Characters Sub-division and lead projects in this direction;
    • Execute quality control of the work of artists in the team;
    • Assist and solve problems in the team that are related to the artistic and technical side of the project;
    • Organize the work of the team within the project and specific tasks;
    • Create technical specifications and guides;
    • Build a team with the support of a strong recruiting department, participating in the hiring process as a technical interviewer and reviewer;
    • Estimate projects and take part in test projects;
    • Create high-poly and low-poly models of photoreal characters for games on given concepts;
    • Create optimal UV mapping and texture baking (normal, AO, etc.);
    • Work with texturing in Substance Painter (hand-paint texturing in case the project requirements).
    • Join Us.

    • Competitive financial reward (yes, we are fair enough);
    • Challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses);
    • Health insurance, paid vacation and sick leave;
    • Culture of diversity & inclusion to unite the most outstanding talents;
    • Community of people who understand your game passion.
    • 30189

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